


VERY LITTLE CHALLENGE: This is a game for families. After the first few missions, the rest is basically more of the same. IT GETS REPETITIVE: While the game does introduce a few new elements over time, they're not enough to offset the repetition. The stretchers is a physics-based two-players co-op slapstick. Fixing these issues and a few other details could really have made this game amazing! You can still have fun if you're fun people playing, and driving your ambulance on the fully explorable island between missions is a great addition that adds variation and "meat" to the experience, but all in all, it's hard to recommend unless you've already played all the other great co-op games on Switch (the Overcooked! games come to mind) and crave even more. As it is now, you don't really care if you did okay or not, and it all gets a little pointless as it's not a challenging game to begin with. Giving out bronze/silver/gold depending on your score would have done a lot to the replayability and enjoyment.

Although you get a score at the end of each mission, you're not told if you did well or not. You're meant to press a button to grab the nearest object, whether it's a door, a chair or a person's foot, but more often than not, the character ends up grabbing something else than you intended. Two main issues bring the game down though: 1.

You're meant to press a button to grab the nearest object, whether it's a door, a chair or a person's foot, but more often than not, the character ends up grabbing something else than you The premise is great, and the animations and rag doll physics initially create hilarious situations and moments. Software description provided by the publisher.The premise is great, and the animations and rag doll physics initially create hilarious situations and moments. But don’t let the levity distract you from your ultimate mission: to stop the evil mastermind Captain Brains and the spread of his chaotic Dizzies! You never know what hilarity will ensue, whether it’s the laugh-out-loud writing or yet another unexpected slapstick situation. When you receive a distress call, don’t be afraid to get curious and experiment. You’ll also unlock additional hats, costume colors, and furniture for your home base by exploring mission areas and the world map. As you play and replay missions, you’ll complete bonus objectives and uncover hidden collectibles with hilarious results! Either way, how you go about it is totally up to you, whether you work together to transport many Dizzies at once on a stretcher or work in parallel by splitting up dragging the Dizzies to the ambulance one by one. The world has a bad case of the Dizzies-residents dizzied by Captain Brains-and only you can rescue them! Work with a friend in co-op or skillfully control two medics on your own to overcome the physics-based puzzles of each madcap mission.
